WebJeff Lattomus’ Post Jeff Lattomus President, GM & Advisory Board Member 6d WebApr 14, 2016 · May 18, 1997. Messages. 54,182. DX11 vs DX12 AMD CPU Scaling and Gaming Framerate - One thing that has been on our minds about the new DX12 API is its ability to distribute workloads better on the CPU side. Now that we finally have a couple of new DX12 games that have been released to test, we spend a bit of time getting to …
On DirectX 12: Demystifying Asynchronous Compute on Nvidia …
WebApr 3, 2024 · Basically, the GCN GPUs have hardware schedulers which work best if they are loaded via multiple CPU cores - the DX12 way. In DX11, if the developer loads all … WebMay 4, 2024 · This example is a very rough use case, but that is the general idea. That you can record objects of your scene on different threads to remove the CPU overhead of recording the commands. Another useful thing however is that with this setup, you can kick off rendering tasks and start recording another. An example porsche finder tool
Rise Of The Tomb Raider PC Patch Adds DX12 Multi-GPU & ASync …
WebAug 17, 2015 · 1) Basically, yes. You'll want to build everything up front (command lists, update any buffers from the CPU side/setup copy operations) before pushing them to the GPU to execute allowing the GPU to chew on that data while you setup the next things for it to render. You can overlap things of course, so it doesn't have to be a case of [generate ... Web1 hour ago · Intel Core Processor Products: Total War: Warhammer III (DX11) may experience an application crash when loading battle scenarios. Call of Duty Warzone 2.0 (DX12) may exhibit corruption on certain light sources such as fire. Conqueror's Blade (DX12) may experience an application crash during game launch. WebDec 15, 2014 · The end result is CPU overhead reduction in DX12 by half compared to DX11. Which means Microsoft has essentially doubled CPU performance across four threads while running DX12 compared to … iris software technologies pvt. ltd