WebJun 3, 2024 · And so does this: var surface = SKSurface.Create(bitmap.Info); Your canvas is obtained from the surface: canvas = surface.Canvas; But, then you read the bitmap: var image = SKImage.FromBitmap(bitmap); The two ways you can fix this is to not use the bitmap as you discovered with Snapshot(). You can do this to create your surface … WebJan 20, 2024 · W/BitmapFactory: bitmap marked for reuse (32768 bytes) can't fit new …
Creating and drawing an image with SkiaSharp
WebJan 17, 2024 · Fresco can't load some PNG on OREO. We've got the followling warning: W/BitmapFactory: bitmap marked for reuse (3944728 bytes) can't fit new bitmap (7889456 bytes) The code to reproduce the bug: override fun onCreate(savedInstanceState: ... WebOct 12, 2024 · You are responsible for deleting the GDI bitmap and the GDI palette. However, you should not delete the GDI bitmap or the GDI palette until after the GDI+ Bitmap object is deleted or goes out of scope. Do not pass to the Bitmap::FromHBITMAP method a GDI bitmap or a GDI palette that is currently (or was previously) selected into … c# stacktrace get class name
How can I implement caller
Webbitmap marked for reuse (307976 bytes) can't fit new bitmap (309650 bytes) 复用失败 … WebFeb 10, 2024 · Bitmaps are not only more common in everyday life but are easier to use. … WebJan 17, 2024 · 2. Thank you for the optimization, you are right there is no memory leak, the nested parallel.for created more overhead and the bitmap objects lived longer in the memory. I rewrited the code to generate an array and pushed all the combiniations of "a", "b".. "e", "f" in the array and then used a single parallel.for over the array, the memory ... early church fathers 38 volumes